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AI INSIGHTS · TIMOTHY · JANUARY 2024

Top 5 Boxing Games on iOS in Belarus Q4 2023

Explore the performance of the top 5 boxing games on iOS in Belarus during Q4 2023, including trends in downloads, revenue, and weekly active users.

Top 5 Boxing Games on iOS in Belarus Q4 2023

In Q4 2023, the top 5 boxing games on iOS in Belarus showcased diverse trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance:

EA SPORTS™ UFC® 2 from Electronic Arts experienced fluctuating weekly revenue, peaking at $11 in the week of October 9 and maintaining a stable rate around $3-5 for most of the quarter. Downloads saw a high of 390 in the week of October 23 but gradually declined to 92 by the end of December. The game’s weekly active users increased from 860 to a peak of 1130 in late October, followed by a decline to 676 by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. showed significant revenue fluctuations, with a peak of $26 in the week of October 30 and a dip to $3 towards the end. Downloads spiked at 435 in mid-October but dropped to 32 by late December. Weekly active users rose sharply to 678 in mid-October but decreased steadily to 91 by the end of the quarter.

Fight Master. from BoomBit, Inc. did not generate any revenue during Q4. Downloads peaked at 133 in early November but saw a decline to 23 by the end of December. The game’s weekly active users also showed an increasing trend, peaking at 85 in early November before stabilizing around 38 towards the end of the quarter.

I, The One - Fighting Games by Azur Interactive Games Limited had sporadic revenue, with a notable $14 in late September and $10 in early October before dropping to zero for the rest of the quarter. Downloads fluctuated, peaking at 87 in late October before settling at 23 by the end of December. Weekly active users saw a high of 309 in mid-December, with numbers generally remaining above 200 throughout the quarter.

Arm Wrestling Master by GOODROID, Inc. had no revenue during the quarter. Downloads peaked at 36 in mid-November but fell to 5 by mid-December, recovering slightly to 22 by the end of the month. Weekly active users increased from 10 in late September to a peak of 75 in mid-November, ending the quarter at 50.

This data, sourced from Sensor Tower, provides valuable insights into the performance of these top boxing games. For more in-depth analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024