We’ve Acquired data.aiLearn more

Blog

STORE INTELLIGENCE · JONATHAN BRISKMAN · SEPTEMBER 2019

Downloads Needed to Reach No. 1 on the U.S. App Store Have Decreased 31% for Non-Game Apps Since 2016

See how many downloads it takes for apps and games to reach No. 1 on the U.S. App Store and Google Play, according to Sensor Tower data.

Downloads Needed to Reach Number One on the U.S. App Stores

Mobile games have required 47 percent more downloads to reach No. 1 on the U.S. App Store's top game charts so far in 2019 than they did during the same period in 2016, Sensor Tower Store Intelligence estimates show. It has taken approximately 174,000 downloads for a game to top the ranking on a given day this year, 85 percent more than the 94,000 installs required for a non-game app to reach No. 1 on the app charts. Meanwhile, the median number of installs required for an app to reach No. 1 among other non-games has decreased 31 percent.

In this report, we investigate how the requirements to reach the No. 1 position in App Store and Google Play rankings have changed over time, in addition to what's needed to make the top 10 on each store in 2019.

Downloads To Reach No. 1 in the U.S.

While non-game iPhone app installs on the U.S. App Store increased by 33 percent between Q1 2016 and Q1 2019, downloads needed to become the No. 1 app have decreased over time, according to our estimates. The median number of daily downloads required for non-games to reach the top of the U.S. Free iPhone Apps chart decreased 34 percent from 136,000 in 2016 to 90,000 in 2018, before increasing 4 percent to 94,000 so far in 2019.

This suggests the U.S. market for top social and messaging apps such as Facebook and Messenger has become more saturated, with downloads for these top apps decreasing over time. In addition, no app has found the same level of success that Snapchat and Bitmoji had in 2016 and 2017. Facebook's Messenger had five million U.S. App Store installs in November 2016 while Snapchat and Bitmoji also surpassed five million installs in a single month (March 2017 and August 2016, respectively). Since March 2017, no non-game app has exceeded 3.5 million downloads on the U.S. App Store during a single month.

Median Downloads to Reach Number One on the U.S. App Store - First-Half 2019

The decline in downloads required to reach No. 1 on the U.S. Top Free Apps chart on Google Play was even more extreme than for the iPhone chart, with the median daily downloads for the top non-game app decreasing 65 percent from 209,000 in 2016 to 74,000 so far in 2019. While total U.S. non-game app downloads on Google Play fell slightly during this period, the decrease was primarily concentrated among top apps such as Messenger, Facebook, Snapchat, Pandora, and Instagram. For example, the top app during this period, Messenger, saw yearly installs decline about 68 percent from nearly 80 million in 2016 to 26 million in 2018.

Median Downloads to Reach Number One on the U.S. Google Play Store - First-Half 2019

In contrast to the Top Free Apps chart, the rise of hyper-casual games has made it increasingly difficult to reach No. 1 on the iPhone Top Free Games chart. So far in 2019, games have needed around 174,000 downloads to reach the No. 1 spot on the U.S. Top Free charts on a given day. This represents an increase of 47 percent compared to the median daily downloads of 118,000 for the top game in 2016.

Top game growth was even greater than the 40 percent growth for overall U.S. iPhone game downloads between Q1 2016 and Q1 2019, meaning that it is more difficult for games to reach No. 1 even relative to the expanding game market in the U.S. A total of 28 unique games have reached the top spot in 2019, with hyper-casual games making up all but four of these. Of the four non-hyper-casual games including Harry Potter: Wizards Unite, Dr. Mario World, and BTS WORLD, only Harry Potter: Wizards Unite spent more than one day at the top of the charts. Meanwhile, popular hyper-casual hits Colorbump 3D from Good Job Games and aquapark.io from Voodoo have spent 30 and 25 days at No. 1 this year, respectively.

On Google Play, hyper-casual games have kept the median downloads for the No. 1 game largely consistent while overall U.S. game downloads on the platform fell. The median daily installs for the top free game on Google Play increased from 70,000 in 2017 to 116,000 so far in 2019, or growth of 66 percent. Meanwhile, overall game downloads on the platform decreased 16 percent from 646 million in Q1 2017 to 544 million in Q1 2019. 21 out of the 23 games that have reached No. 1 so far in 2019 are hyper-casual titles, including Words Story from Great Puzzle Games and Traffic Run from Geisha Tokyo.

Downloads To Reach Top 10 in the U.S.

While it has become easier for non-game apps to top the free iPhone apps chart, reaching the top 10 became slightly more difficult over the past few years. Median U.S. daily installs for the No. 10 free non-game app increased 11 percent from 44,000 in 2016 to 49,000 in 2019. On Google Play, however, median daily installs fell nearly 50 percent from 55,000 in 2016 to 31,000 in 2019. Although this was not as extreme as the 65 percent drop for the No. 1 non-game, it is much easier for non-game apps to reach the top 10 than it was three years ago on Google Play.

Median Downloads to Reach the Top 10 on the U.S. App Store - First-Half 2019

For games, download growth for the No. 10 ranked app in the U.S. was even greater than the growth for the top game. Median downloads for the No. 10 game on the App Store nearly doubled from 25,000 in 2016 to 43,000 so far in 2019, and Google Play saw 26 percent growth from 27,000 to 34,000 over the same period. While hit games including Fortnite, PUBG Mobile, and Brawl Stars have frequented the top 10, the top charts have been flooded by hyper-casual games from publishers such as Voodoo, Good Job Games, and Playgendary, making it increasingly difficult for mid-core and hardcore games to reach the top charts.

Median Downloads to Reach the Top 10 on the U.S. Google Play Store - First-Half 2019

Top Categories by Downloads to Reach the Top 10

So far in 2019, Photo & Video is the App Store category that has presented the highest bar for reaching the top 10 in the U.S, with a median daily amount of more than 16,000 downloads for the No. 10 app. YouTube, Instagram, TikTok, and Snapchat are notable apps in the Photo & Video category. Photo & Video was followed by Shopping (15,300 daily downloads for the No. 10 app), Social Networking (14,500), Entertainment (12,600), and Productivity (12,400).

Median Downloads to Reach the Top 10 on the U.S. App Store by Category - First-Half 2019

On Google Play, Entertainment is the largest category outside Games so far in 2019 in the U.S., led by apps like Netflix, Hulu, and Bitmoji. An Entertainment category app needed around 17,100 U.S. installs in a day to reach the top 10. Making the top 10 was easier for apps in the Shopping category, with a median of 10,800 downloads for the No. 10 app. This was followed by the Social, Music, and Finance categories.

Median Downloads to Reach the Top 10 on the U.S. Google Play Store by Category - First-Half 2019

Top Countries by Downloads to Reach Top 10

In 2019, a non-game app has needed approximately 91,000 downloads in a day to make the top 10 on the App Store in China. This is well above the 49,000 installs it takes to make the top 10 apps in the U.S. and the 14,000 downloads required in Japan. For games, the U.S. is the most difficult country to crack the top 10, with a median of 43,000 daily downloads for the No. 10 game. China had a median of 29,000 installs per day for the No. 10 game, followed by Japan (10,000) and Great Britain (8,000).

Median Downloads to Reach the Top 10 on the U.S. App Store by Country - First-Half 2019

India required by far the most downloads to reach the top 10 on Google Play, with apps needing approximately 256,000 downloads in a day and games needing 117,000 downloads. Brazil was third for apps and second for games, with median daily downloads for No. 10 of 64,000 and 47,000, respectively. Indonesia was second for non-game apps at 64,000 installs, and the U.S. was third for games at 34,000 downloads.

Median Downloads to Reach the Top 10 on the U.S. Google Play Store by Country - First-Half 2019

With the U.S. app market becoming increasingly saturated in recent years, top non-game apps have not been as dominant as they were in the past. This provides more apps with the opportunity to rise to the top, especially on Google Play where downloads for the No. 1 app have decreased 71 percent from 2016. The story is different for games, where the growing popularity of hyper-casual titles has made it more challenging than ever to top the charts. We'll be monitoring to see if these trends continue throughout the second half of 2019.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Jonathan Briskman

Written by: Jonathan Briskman, Senior Mobile Insights Analyst

Date: September 2019