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STORE INTELLIGENCE · RANDY NELSON · JULY 2018

Candy Crush Revenue Grew 18% in Q2 to More Than $200 Million

Candy Crush revenue reached $213 million worldwide in Q2 2018, according to Sensor Tower Store Intelligence estimates.

Candy Crush Revenue Q2 2018 screenshot

King's Candy Crush Saga was the highest grossing mobile game from a Western developer in the second quarter, despite having launched nearly six years ago this November. According to Sensor Tower Store Intelligence data, App Store and Google Play users spent an estimated $213 million in the game during Q2, representing year-over-year growth of about 18 percent over the $180 million it generated in the year-ago quarter.

More than half—approximately 56 percent—of player spending contributing to Candy Crush revenue in Q2 originated in the United States. Its second most popular country by revenue last quarter was Great Britain, by a distant 6 percent of the total.

Candy Crush Saga ranked No. 7 in terms of overall app spending across both stores last quarter and No. 6 among mobile games, surpassing the likes of Niantic's Pokémon GO at No. 7, GungHo Online Entertainment's Puzzle & Dragons at No. 8, and Supercell's Clash Royale at No. 9.

The game was the highest earning in King's Candy Crush franchise, surpassing Candy Crush Soda Saga and Candy Crush Jelly Saga at No. 19 and No. 127, respectively, for global mobile gaming revenue.


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Randy Nelson

Written by: Randy Nelson, Head of Mobile Insights

Date: July 2018

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