It's been nearly six years since Clash of Clans hit the App Store on August 2, 2012, and in that time Sensor Tower Store Intelligence data shows that players have spent an estimated $3 billion in the game worldwide. That averages out to almost $1.4 million for each of the 2,192 days the game has been available on the store.
Clash of Clans revenue has declined over time, but our data shows that the game still earns more than $30 million per month on the App Store, placing it at No. 8 for worldwide iOS game revenue in June.
Players have spent more than $5.5 billion in Clash of Clans across the App Store and Google Play worldwide since January 2014, when we first began producing Android revenue estimates.