Pre-register: State of Mobile 2025Get Early Access

Blog

STORE INTELLIGENCE · RANDY NELSON · JULY 2018

Fortnite Daily Revenue on Mobile Climbs to $2 Million Following Season Five Debut

Sensor Tower Store Intelligence shows Fortnite daily revenue on mobile reached a new high point after the arrival of season five.

Fortnite First Revenue Hero

Between its launch on March 15 and the end of its Season 4 on July 11, mobile players spent approximately $1.2 million per day in the iOS version of Fortnite, according to Sensor Tower Store Intelligence estimates. Now our data shows that, in the first 10 days of the game's Season 5, this figure has risen to an average of $2 million per day, 12 percent higher than the preceding 10 days, and 19 percent higher than the $1.7 million players spent per day on average in the first 10 days of Season 4.

Fortnite daily revenue reached its all-time high on mobile on July 13, when players spent approximately $3 million in the game worldwide. This just edged out the game's previous best day, May 1, which was when Season 4 began and it grossed about $1.9 million from players across the globe.

To date, players have spent more than $150 million in the mobile version of Fortnite, which surpassed $100 million total spending one month ago. Developer Epic Games has not officially announced a release date for the highly anticipated Android version of Fortnite, although it is still expected to arrive sometime this summer.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Randy Nelson

Written by: Randy Nelson, Head of Mobile Insights

Date: July 2018