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Fortnite Earns $25 Million in Its First Month on Mobile, Could Surpass $500 Million This Year

Estimates from Sensor Tower Store Intelligence show the battlegrounds shooter out-earning some of the most popular iPhone apps.

Fortnite Mobile First Month Hero

One month after debuting as an invite-only test event, the mobile version of Fortnite has become a bona fide smartphone gaming sensation, having grossed more than $25 million in its first 30 days—and it has only been available to all iOS gamers since April 1. Since then, average daily player spending in the game has topped $1 million worldwide on Apple's store and Fortnite has been second only to Netflix in terms of the amount U.S. iPhone users have spent in it so far this month.

An Epic First Month on iOS

As the chart below shows, iPhone consumers on the U.S. App Store have spent nearly $1 million more in Fortnite than Tinder in the first two weeks of April, and about 75 percent as much as they've spent in Netflix. The game has also grossed more than some of the store's other top-earning apps month-to-date, including Pandora, YouTube, and Hulu, not to mention making more than 1.5 times as much as Candy Crush Saga during the same period.

Chart showing Fortnite's gross revenue for April 1 to April 15, 2018 on iPhone in the United States compared to other top grossing apps

Epic Games has yet to divulge when Fortnite will launch on Google Play, but, should that happen by summer—and if the title is able to maintain its current hysteria-level popularity among gamers for a few more months—our estimates indicate the game could be poised to gross more than $500 million by the end of 2018 across both platforms combined.

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Randy Nelson

Written by: Randy Nelson, Head of Mobile Insights

Date: April 2018