Sensor Tower data confirms that in the just under seven months since launching as an invite-only beta on March 15, the iOS version of Fortnite from Epic Games has grossed a total of $300 million worldwide, with about 65 percent of that coming from players in the United States. According to our Store Intelligence estimates, the seemingly unstoppable battle royale title earned nearly $20 million of that total in the past week alone following the arrival of Season 6.
For some context around this milestone achievement, we analyzed revenue for other top multiplayer action games on Apple's platform in their first 200 days to produce the chart below. Fortnite has grossed about 32 percent more than Supercell's hit Clash Royale had at this point following its launch in March 2016, and more than twice as much as Tencent's smash MOBA Honor of Kings managed on China's App Store in the same amount of time post-release.
To put the time needed for Fortnite to hit $300 million into perspective, Clash Royale took 249 days—almost two months longer—to gross as much on iOS outside China. Honor of Kings didn't achieve the same total on China's App Store until 316 days after it launched, or more than three months longer than Fortnite. Fortnite's most direct rival, Tencent's PUBG Mobile, has reached about $47 million on Apple's platform since it began offering in-app purchases on April 15—173 days ago.
Players worldwide have spent an average of $1.5 million per day in the iOS version of Fortnite since launch and about $2.5 million since Season 6 arrived on September 27.
Sensor Tower estimates that Fortnite has grossed more than $60 million to date on Android, where it arrived as an invite-only beta on August 9.