Minecraft is far from the newest mobile game on the block, yet its revenue continues to stack up at an ever-increasing rate. According to Sensor Tower Store Intelligence, 2018 was the sandbox title's most profitable year yet on the App Store and Google Play, with more than $110 million brought in from its premium purchase price and IAP for publisher Microsoft worldwide. This was 7 percent more than 2017, when the game grossed close to $103 million.
2018 started with Minecraft's best quarter ever on mobile devices, when it grossed an estimated $30 million from players worldwide. This was 22 percent more than the $24.5 million we estimate it generated during the first quarter of 2017.
The largest portion of spending in the game last year came from the United States, at 48 percent of the total or approximately $52.8 million. Great Britain's $7.3 million (about 6.6 percent) was a distant second, while Japan ranked third for spending at 5 percent or approximately $5.5 million.
Minecraft has grossed nearly $500 million worldwide on mobile since 2014. Last month, it ranked No. 95 for global mobile game revenue across both platforms.