Roblox Revenue Grew 40% Year-Over-Year in Q1, Adding $107 Million on Mobile

Roblox's revenue worldwide for Q1 2019 was $107 million, according to Sensor Tower Store Intelligence estimates.

Roblox Revenue

The mobile version of Roblox generated more than $107 million in spending by players in Q1, Sensor Tower Store Intelligence estimates show. The sandbox MMO from Roblox Corporation, which thrives on user-generated content, grew spending 40 percent from the year-ago quarter when it grossed an estimated $76.6 million worldwide across the App Store and Google Play.

Spending in the game was up 17 percent quarter-over-quarter from approximately $91.3 million in the fourth quarter of 2018.

Last quarter's spending placed Roblox at No. 23 for worldwide revenue among all apps and No. 18 for games. In the United States, it was the No. 7 grossing app and ranked No. 3 for games spending, behind only Candy Crush Saga and Fortnite.

The largest portion of last quarter's spending came from players in the U.S., who accounted for 67 percent of all revenue, or approximately $71.7 million. Great Britain was a distant second at $7.5 million, or about 7 percent of spending.

To date, Roblox has grossed an estimated $700 million globally on mobile, with the U.S. accounting for approximately $476 million of the total. The title's all-time downloads stand at more than 227 million.

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Oliver Yeh

Written by: Oliver Yeh, Founder at Sensor Tower

Date: April 2019