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Store Intelligence · Randy Nelson · April 2019

Bethesda's Elder Scrolls: Blades Revenue Passes $1.5 Million in Its First Month of Early Access

The Elder Scrolls: Blades, Bethesda's mobile RPG, has grossed more than $1.5 million so far according to Sensor Tower Store Intelligence estimates.

Elder Scrolls Blades Revenue $1.5 Million

It's been one month since Bethesda launched The Elder Scrolls: Blades into early access on Apple's App Store, bringing the immensely popular roleplaying series to mobile for the first time. Since then, Sensor Tower Store Intelligence data shows that more than $1.5 million has been spent in the game by intrepid players delving into the beta release.

The Elder Scrolls: Blades has been installed by more than 1.3 million early adopters so far, with more than one million of those signing on during its first week in early access. Players were initially only able to enter the game after receiving an invite; Recently, Bethesda opened access to the game to anyone registered on the Bethesda.com website.

The majority of spending by these players—about 73 percent—has come from the United States, which accounts for approximately $1.1 million of the total. The game's second largest market for revenue so far is Great Britain at close to 5 percent of player spending, or about $75,000 in gross earnings.

Our data shows that, so far, The Elder Scrolls: Blades has earned nearly $1.20 per download on average. Players have spent an average of close to $50,000 per day in the game since March 27.

Looking at Bethesda's most well-known mobile release, Fallout Shelter grossed an estimated $8.7 million in its first month on 4.4 million installs. However, unlike The Elder Scrolls: Blades, that was launched in full release when it arrived on June 14, 2015.


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Randy Nelson

Written by: Randy Nelson, Head of Mobile Insights

Date: April 2019