Three months on from its December 12, 2018 release, Supercell's first new game in more than two years, Brawl Stars, is continuing to shoot past major milestones, having just surpassed $150 million in global player spending according to Sensor Tower Store Intelligence data. The game had reached $100 million in gross revenue as of its two month launch anniversary.
Most of the game's revenue to date has come from players in the United States at an estimated $33 million, or 22 percent of all spending. South Korea is the game's second largest market overall, with $22.5 million spent or 17 percent of the total, but surged into first place in terms of monthly revenue in February, bringing in approximately $11.4 million compared to $9.1 million from the U.S.
Brawl Stars has exceeded 75 million installs as of its 90 day mark, with about 8.7 million of those from the U.S. Brazil accounts for the second largest number of downloads with 7.7 million, and actually surpassed the U.S. last month with 1.6 million. South Korea was second place in installs for February at 1.4 million, with the U.S. in third with approximately 900,000.
All told, Brawl Stars has grossed close to $1.7 million per day on average since launching worldwide in December.