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STORE INTELLIGENCE · RANDY NELSON · AUGUST 2018

King Just Had Its Best 12 Months of Candy Crush Revenue Ever

Candy Crush revenue was more than $900 million worldwide between July 2017 and July 2018, according to Sensor Tower Store Intelligence estimates.

Candy Crush Revenue

King's nearly six-year-old puzzle title is in the midst of a renaissance that's lasted a year—and shows no signs of ending soon. Candy Crush Saga revenue from playing spending between August 2017 and July 2018 totaled $930 million according to Sensor Tower Store Intelligence estimates, its highest grossing 12 months since launching in 2012.

This period's earnings for the game represented a 34 percent increase over the preceding 12 months, during which Candy Crush Saga saw approximately $693 million in gross player spending across the App Store and Google Play.

December 2017 was the game's best month ever in terms of revenue, seeing $86 million of spending on in-app purchases. This has declined gradually over the succeeding months to approximately $68 million in July. Still, this was

Candy Crush Saga was the No. 6 grossing mobile game by worldwide revenue across both stores last month, and the highest earning game in the top 10 developed by a Western company.


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Randy Nelson

Written by: Randy Nelson, Head of Mobile Insights

Date: August 2018