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STORE INTELLIGENCE · CRAIG CHAPPLE · OCTOBER 2019

Top Mobile Games by Worldwide Revenue for September 2019

See the top mobile games worldwide for September 2019 according to Sensor Tower data.

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The top mobile game by worldwide revenue for September 2019 was PUBG Mobile from Tencent with more than $158.5 million in user spending, a 7.6x increase from September 2018. Approximately 55 percent of PUBG’s revenue was from China, followed by 15 percent from the United States and 5 percent from Japan. The full ranking of the top mobile games by worldwide revenue for September 2019 is above. App revenue estimates are from Sensor Tower’s Store Intelligence platform.

Pokémon GO from Niantic was the second highest earning mobile game worldwide for September 2019 with close to $116 million in gross revenue, which represented 33 percent year-over-year growth from September 2018. About 41 percent of Pokémon GO’s revenue was from the U.S., followed by 29 percent from Japan. The next top grossing app was Honor of Kings from Tencent, followed by Fate/Grand Order from Sony and Candy Crush Saga from King.

Elsewhere on the overall worldwide revenue chart, Square Enix’s Dragon Quest Walk has got off to a flying start since its Japan-exclusive release on September 11th, ranking in ninth place. The location-based game generated $59.2 million in revenue during the month from nearly 1.5 million downloads. That makes it the second highest-revenue generating location-based game in September behind Pokémon GO, and just shy of the second highest-grossing ever.

Bandai Namco’s Dragon Ball Z: Dokkan Battle also had a strong month to take 10th place in the overall worldwide revenue rankings with $59 million in revenue. An estimated 57 percent of player spending came from Japan, while the U.S. followed in second with 26 percent.

Want to see how the rankings compared to the previous month? Check out the Top Grossing Mobile Games Worldwide for August 2019 here.

Store Intelligence users can see app revenue and app download estimates for the above apps in addition to historical performance metrics on the Sensor Tower platform. Our revenue estimates are from the App Store and Google Play worldwide between September 1, 2018 and September 30, 2019 and represent gross user spending. These rankings do not include app revenue from third-party Android stores.


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Craig Chapple

Written by: Craig Chapple, Mobile Insights Strategist, EMEA

Date: October 2019