The top grossing mobile game in Japan for Q2 2021 was Uma Musume Pretty Derby from Cygames with more than $361 million in player spending across the App Store and Google Play, which represented 129.6 percent growth from Q1 2021. The full ranking of the top grossing mobile games in Japan for Q2 2021 is above. Game revenue estimates are from Sensor Tower’s Store Intelligence platform.
Monster Strike from Mixi was the second highest earning mobile game in Japan for Q2 2021 with $197 million in gross revenue. The next top grossing game was Puzzle & Dragons from GungHo, followed by Pro Baseball Spirits A from Konami and Dragon Quest Walk from Square Enix.
After hitting a new record of $5.1 billion in Q1 2021, player spending in Japan dropped to $4.6 billion in Q2, though this still represented 7.3 percent year-over-year growth from Q2 2020. The Golden Week is one of the most lucrative holidays in Japan, and this year was no exception. Sensor Tower data shows that player spending in Japan reached $137.7 million on May 1, making it the second highest day for revenue so far in 2021. It comes second to January 1, when Japan’s mobile games market generated $218.6 million from player spending in a single day.
Officially launched in Feruary 2021, Uma Musume Pretty Derby was also the most downloaded game for Q2 with close to 3 million unique installs, up 12.5 percent from Q1.
Ni No Kuni: Cross Worlds from Netmarble was the second most downloaded mobile game in Japan for Q2 with 1.8 million installs. Among Us from InnerSloth, Project Makeover from Magic Tavern, and IP-based new title My Hero Academia Ultra Impact from Bandai Namco rounded out the top five most installed mobile games for last quarter.
The full top 10 ranking of mobile games in Japan by downloads for Q2 2021 is above.
Store Intelligence users can see app revenue and app download estimates for the above apps in addition to historical performance metrics on the Sensor Tower platform. Our revenue estimates are from the App Store and Google Play between April 1, 2020 and June 30, 2021 and represent gross user spending. Apple apps and Google pre-installed apps are excluded. We report unique installs only. Android estimates do not include third-party stores. Figures represent aggregate installs of all app versions, ex: Facebook and Facebook Lite.