Having reached $2 billion in worldwide player spending in July, Supercell's Clash Royale continued to add to that comically overstuffed treasure chest at an average rate of $1.5 million per day last month, according to Sensor Tower Store Intelligence estimates.
That's up from $1.2 million per day on average in July, and was bolstered by the single largest day for Clash Royale revenue since April when, on August 7, players spent nearly $4 million on in-app purchases in the title.
Clash Royale has earned $2.2 billion to date, making it one of two multi-billion-dollar games under Supercell's roof. The publisher is aiming to have another hit with its currently soft-launched Brawl Stars, which recently saw its revenue jump nearly 480 percent.