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Dragalia Lost Has Grossed $100 Million Worldwide, Becoming Nintendo's Second Most Successful Mobile Game

Nintendo's mobile game Dragalia Lost has generated $100 million in gross revenue to data, Sensor Tower Store Intelligence estimates show.

Dragalia Lost Revenue 75 Million

Released in September 2018 and still available in only 11 markets, Nintendo's fourth mobile title, Dragalia Lost, has just surpassed $100 million in total player spending on three million downloads according to Sensor Tower Store Intelligence estimates. In doing so, it has overtaken Animal Crossing: Pocket Camp as the publisher's second highest earning title on mobile after 2017 release Fire Emblem Heroes.

Dragalia Lost has grossed $1 million more than Nintendo's mobile Animal Crossing, which currently sits at $99 million spent by players since its launch in November 2017. While it now ranks second among the Kyoto firm's mobile titles, it trails top grossing Fire Emblem heroes by nearly $500 million.

Nintendo Mobile Game Revenue Totals July 2019

Co-developed with Japan's Cygames, Dragalia Lost surpassed the lifetime revenue of Nintendo's first mobile game, Super Mario Run, earlier this year when it reached $75 million in player spending in February. Super Mario Run is unlike Nintendo's other mobile titles in that it is "free to start" with a one-time $9.99 in-app purchase to unlock all content.

Dragalia Lost is also second only to Fire Emblem Heroes in terms of all-time revenue per download. Sensor Tower data shows that the title boasts an average of approximately $33 per download, compared to $38 for Fire Emblem Heroes. Animal Crossing: Pocket Camp has revenue per download of $3.30 in comparison.

Of the markets where it's available, Dragalia Lost has generated its largest portion of revenue from Japan, where players have spent more than $58 million in the title to date. The United States is the game's second largest market at 21 percent of spending or $21 million. Hong Kong leads the way in terms of revenue per download at $63, compared to Japan's $47 and $17 in the U.S.

The game has seen its monthly player spending decline from a high of $25 million in October of last year, grossing close to $3.6 million in June. Still, the title generated nearly a quarter of Nintendo's $20 million net income from its mobile portfolio last month.

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Alex Malafeev

Written by: Alex Malafeev, Founder at Sensor Tower

Date: July 2019